6 #include <Math/Point3D.h>
32 std::vector<XYZPoint> points;
33 std::vector<double> charge;
34 for (
auto hit : pointsToFit) {
35 if (hit->GetCharge() > qThreshold) {
36 points.push_back(hit->GetPosition());
37 charge.push_back(hit->GetCharge());
58 std::vector<double> charge;
66 auto retLine =
new TEveLine();
67 for (
int i = 0; i < n; ++i) {
68 auto t = tMin + i * (tMax - tMin) / n;
70 retLine->SetNextPoint(pos.X(), pos.Y(), pos.Z());