5 #include <Math/Vector3D.h>
11 constexpr
auto cRED =
"\033[1;31m";
14 constexpr
auto cGREEN =
"\033[1;32m";
29 : fTrackID(o.fTrackID), fIsMerged(o.fIsMerged), fVertexToZDist(o.fVertexToZDist), fGeoThetaAngle(o.fGeoThetaAngle),
30 fGeoPhiAngle(o.fGeoPhiAngle), fGeoRadius(o.fGeoRadius), fGeoCenter(o.fGeoCenter),
31 fHitClusterArray(o.fHitClusterArray)
48 auto temp = nHit->GetPosition();
49 if (temp.Rho() > maxR) {
62 auto temp = nHit->GetPosition();
63 if (temp.Rho() < minR) {
73 Double_t meanTime = 0.0;
77 [](
int i,
HitPtr &hit) {
return hit->GetTimeStamp() + i; });
104 return (vertex - maxPos).R();
114 [](
double i,
const HitPtr &hit) {
return hit->GetCharge() + i; });